


Most openers will be a 2 queen speedling fast lair opener. If on the other hand you loose very little (particularly gas units) she has one of the strongest late game compositions that exist in co-op. If you lose at all the ultralisk/queen/transfuse blanket, you will never have another army again and often will lose the game because Kerrigan alone does almost nothing on brutal difficulty. Since this is so important you have to coordinate your pushes around the one ability to give the diet needed while your army is slowly growing and prevent your army from any harm. Her Immobilization Wave is her way of having a chance and a player must carefully time a wave of zerglings hitting their army when the freeze ability hits to have the dps to kill the army. Her Assimilation aura is extremely helpful to getting the economy up and getting up the tech fast enough to deal with the 7-10 minute mark. She is a thinking co-op mother which which relies heavily on healing her army and having a very low dps queen/ultralisk backbone with hydras, lings, and lurkers to deal the damage behind it. Its all about not losing anything to let you get to these extremely strong armies which is why I rated her higher than Artanis in hero strength. In the later stages you can use the brood lord/lurkers/spore crawler composition as a defensive cost effective composition that is really hard to break. Your goal should be to effectively lead in with ultralisks then nurture them with mass heals why they create the Komfort needed for hydralisks to flick away the meanies. She does not have burst damage in her army with banelings or scourge. Mutalisks, zerglings, hydralisks, and overseers all die fairly easily in any fight. She shys away from the swarm aggressive Zagara style to Koddle her army with Kare. Mutalisks cannot poke and prod but rather die quickly. She does not have a massive amount of economy like raynor to flood units and her assimlation at most give about 1 ultra or or about 3 hydralisks and 6 zerglings. In multitplayer zerg is a swarming race with lots of econ, ability to poke and prod without taking damage on multalisks and being very swarmy Kerrigan is none of these. Once you are able to bring out the Karing side in your play you'll have the tools to survive and even take map objectives effectively.

She is not the Queen of blades from the campaign a super badass the rules over battle, but more the nurturing mother the swarm needs.
#Co op survival heroes sc2 how to#
In this guide I'll explain how to play Kerrigan, the Koddler, effectively on brutal difficulty to be on par with the other heroes.
